Photoreal museum mock-up of a cheetah skull, built for exhibit visuals.

This anatomically accurate cheetah skull was first sculpted in ZBrush, then retopologized in Maya for optimization, with PBR bone texturing authored in Substance 3D Painter, and final lighting and rendering completed in Unreal Engine 5. Deliverables include a gallery turntable and high-quality photoreal stills.
All background elements from an asset pack.

Tech Sheet

Tools: ZBrush | Maya | Substance 3D Painter | Unreal Engine 5
Specifications: Tris: 27,741 | Texture sets: 1 | Maps: Albedo, Roughness, Normal (2K)

Next
Next

VR Training for ANTCH